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EA have copped a lot of bashing over the last few years and let’s be fair: most of it was warranted. You don’t get a reputation for releasing half-finished, buggy, “we’ll patch that” shitty games for no reason. It seemed that in their quest for becoming a behemoth amongst the gaming companies they had sacrificed quality for quantity, excepting perhaps their sports games. Each new instalment of Need for Speed brought more groans from their once-fans. The Battlefield games were still good, but only after you’d downloaded roughly 43,749 patches...for a game you’d already paid through the nose for.
And then in 2008, something changed. Sure, the NFS game of that year was a dog turd, but Dead Space and Mirror’s Edge came out. Suddenly, EA looked like they’d release something non-sports worth playing again. But could they continue this good trend? we all wailed. The past had suggested otherwise.
Fortunately Dante’s Inferno is pretty cool in the gameplay department. It is utterly linear and apes God of War and Devil May Cry in the most blatant way, but it does so without ever being a pale copy. The source material the game draws from is different enough that you’ll be able to distract yourself from the unoriginality of the gameplay.
Combat is what you’d expect—heavy attack, light attack, ranged attack. Combine them all for combos, and throw in some magic too. The buttons are keyed a little differently to usual, but you’ve seen all of this before elsewhere. Not always so satisfyingly done, admittedly. You feel every hit and you can always relate the buttons you press to what’s happening onscreen—a big plus.
Puzzles are present too, but they don’t ever overwhelm the action in the same way they frequently did in Darksiders. In fact they’re a little bit too easy at times. That’s perhaps the main issue with Dante’s Inferno on the whole. It’s not terribly demanding unless you’ve got the difficulty ramped all the way up. Sure you’ll die a few times as you learn the attack pattern of a boss, but it won’t make you scream in frustration and stop being fun the way other, similar games can.. *cough*Bayonetta*cough*...
Gameplay - 7.5/10
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