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If you somehow haven’t figured it out yet, Fight Night Round 4 is all about boxing. Two men with un-equal amounts of brains and brawn, face off in a punching match for ten 3 minute rounds in an attempt to either knock the other person out or win by decision, with the winner taking home their pride and often a large haul of cash. This game is about the closest you will get to fighting your way up the boxing ranks without actually doing it, and is by far the most comprehensive and entertaining boxing sim created thus far.
The bulk of the game is contained in Legacy Mode where your goal is to rise from the lowest ranks of the boxing unknowns to greatest of all time by, you guessed it, fighting your way to the top. But before you can get started you can select an existing famous boxer, like Muhammad Ali or the ear-biting Mike Tyson, and take them back to the top. The option I recommend however is to create your very own boxer, using the extremely robust character creation tools. You can take a picture of your face either on the web or using your local camera, move a few dots to specific points on your face and the game will create an extremely accurate digital representation or you in-game. You will get a character head that looks much like yourself, which you can then put on a huge muscle bulging behemoth (Just like yourself in real life) should you so desire. The customisation options are impressive and too numerous to list, and range from the angle of your eyelids to the tiny inscription on your boxing mitts, you can create any boxer you can imagine.
Once you get into the ring things get interesting. The controls are for the most par comfortable, but are a little inaccurate in delivering the punch the player wants. You move your boxer with the left thumbstick and throw punches with the right thumbstick. RB is for slower, power punches. The punches relate to the direction you push the thumbstick in, for example pushing it diagonal down and right will throw a right handed body punch, or push it up and to the left will throw a leftie to the face. There are more complicated moves like the hook and the uppercut, where you have to rotate the thumbstick around a specific part of the circle. These moves often don’t go to plan though as the control scheme can be a little finicky. For example when you go to throw a high right hook and end up doing a low punch and then get smashed in the face by your opponent because the controls seem to be broken. This is only really an initial problem as the tutorial fails to explain the punches properly and you will likely spend the beginning of the game just randomly twirling the thumbstick around hoping for a hit, until you give up and do the tutorial again. An alternate control scheme will be available around September via in-game update, allowing you to map the punches to the face buttons. This control option was available in the last game, but I have no idea why EA decided to not include this option in the retail release. You can also practice in the horrible training mode, which is unfortunately the only way to increase your boxer’s stats. They are way too difficult, boring and you will find yourself skipping them as it actually nets more points than trying to do it yourself, and because they suck.
Another major part of the fighting is the counter-attacks, where you counter the enemies blow by either blocking or dodging at the right moment, leaving your opponent open to an attack that does extra damage. Blocking is handled well, controlled by pressing the R trigger and a combination of the left thumbstick, choosing to block either low or high, meaning you can’t just camp until your stamina gets back up. Dodging and moving your head around for better angles is done by pressing the L trigger and the left thumbstick. If you manage to dodge or get a perfect block on an opponent’s punch you get the opportunity for a counter punch. Overall the fighting controls work well once you get the hang of them but they will still stuff up by no fault of your own every now and then; and those moments will be especially annoying, like when I went to duck a hook in the title fight but ended up standing there and taking a clean one to the face.
Despite these forgivable control grievances the fights are a suspenseful blast to play from start to finish, with a focus on finding your opponents weakness and exploiting them by using your own unique style.
The A.I. is very good in this game and is smart enough to react to a certain style of play to make you change it up to avoid loss. For example if you continually use the signature punch the entire match, in my case a duck and then an uppercut, you will find the A.I. beating the day-lights out of you. You simply have to mix it up or face defeat.
All your strategies will revolve around lowering the opponent’s health or stamina whilst they are stunned, then knocking them out either temporarily or permanently, or with both players surviving the match, a judge decision.
Mid round you can spend points on reviving your health or stamina depending on how well you fought. This further ads to the enjoyment of the game, as the focus is less on remembering massive combos and more on developing strategies and combos on the fly. This with the impressive A.I. means the fights are dynamic and a thrill to play with all the different styles and types of fighters meaning no fight is the same.
If you tire of scheduling fights and trying to climb up the ranks you can go to the instant fight mode and fight any two of the extensive list of famous boxers by yourself or with a friend in split screen. The multiplayer is great fun either offline or online in the world championship mode, where you rank up by fighting players with similar ranks and hopefully eventually ranking up to the best in the world. Online bouts are great fun, and the competition and strategic boxing only gets better when you are up against real people.
Gameplay - 8.6/10
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