|
Ah, Gameplay! The crux, the nub, the very meat of the series! Now, there is a lot to cover in this section, so I suggest getting something to eat and drink, and prepare to hunker down for what could take a while.
The best friend and worst enemy of Monster Hunter is the complexity of the game. On the back cover of the game it boasts a whopping 500 hours of gameplay. I am here to tell you that is a lie. I have been playing Monster Hunter Freedom Unite since its Japanese release, where it is called Monster Hunter Portable 2nd G, since it was initially released and I have sunk way more than 500 hours into it. This game is, to put it simply, ridiculously massive.
You have somewhere around 100 single player “Elder” quests to go through, and then you can do all of those and more in either single or multiplayer modes of the “Gathering Hall” quests. Add into this the ultra hard “G rank” and the so-hard-my-eyes-are-bleeding “G+ Rank” quests, and just playing the game alone is going to take a while. Now, factor in all the neat items you can make and it just compounds the fact.
The main premise of the game is hunting monsters and collecting items from them by skinning or trapping them, and then making various weapons, armours, and supplements from those parts to hunt bigger and badder monsters to make bigger and badder gear. Now, this may sound terribly repetitive but trust me when I say far from it. The sheer number of monsters out there to track and fight and the complexity of the combat make this a challenging and enjoyable experience.
It’s not just as easy as getting the biggest weapon and beating the creature up. Picture every monster in this game like a boss fight from any number of games, Megaman being the best choice.
They have various move sets, weaknesses, and patterns. You need to learn those moves, weaknesses and patterns to effectively hunt them. An example is that when a Tigrex leaps twice through the air it almost always follows up with a short lunging bite. You have to understand strategy and be prepared for almost anything.
The control scheme for this game can be a hassle for some at the beginning, but given time you will easily pick it up. The thumb stick moves your character around while the directional pad moves the camera. The four face buttons do various actions depending on which class of weapon you use, and whether or not you have them drawn, as do the shoulder buttons, and the start button brings up the menu.
There are ten classes of weapons, each one with its own strengths and weaknesses. Examples are sword & shield which allows you quick attacks and the ability to block but has very short range and low attack power, or Greatsword which does massive amounts of damage, has a decent range, and allows you to block, but you cannot run with your weapon drawn and it has a very slow attack swing.
The various rewards you pick up through the game can be used to make armour as well as weapons. Armour comes with various defensive bonuses as well as any number of skill bonuses or penalties. They can be supportive like Hearing Plug, which negates the stun effect of a wyvern’s roar, or offensive like a bonus to attack power. You can also create various consumable items like potions or even jewels which you can hook into weapons and armour to augment your skills.
These items have various animations that go with them, and while many may complain “why does my guy flex after he eats?” or “why does it take so long to sharpen my weapon?!” You have to understand this was done for a reason: strategy. This whole game is about strategy, which means you have to drink potions or sharpen your weapon at the right time or suffer the consequences.
Another complaint people have is the lack of a “lock on” system. You don’t need one. Again, it comes down to studying your opponent and knowing when and where to hit. Makin a lock-on system for this game would defeat the purpose of trying to create a strategic action game. It would have just ended up being another Devil May Cry or God of War clone.
All of this and more easily gives this game a good score in gameplay. The only thing keeping it from a perfect is that the control scheme can be overwhelming for people when they first start out and it can be incredibly uncomfortable until you get used to it. I picked this game up something quick because of my previous experience with the franchise, and others who are Monster Hunter Veterans will as well, but first timers will have some trouble getting used to it.
Gameplay - 9/10
|