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| "I'm not coming out until I see my lawyer" |
Red Faction Guerrilla is a well needed breath of fresh air in a saturated shooter market. This is all thanks to the unprecedented level of destruction that Red Faction brings to the table with its GeoMod 2.0 physics engine, where absolutely every wall, building and object in the game can demolished in real-time into its constituent parts; that is to say you can destroy everything brick by brick, and man it is so fun. The destruction is so fleshed out that you will have to rethink the entire way you play shooters; no longer will you have to conform to the restrictions imposed by traditional shooter gameplay, when you can destroy everything dynamically in real-time a whole world of new strategies are opened to you.
The game is set on the huge open world sandbox surface of Mars, where destruction is the centre of the gameplay, and rightfully so. When you first experience the game in the tutorial, where you have to demolish several buildings using an awesome sledgehammer and a couple of demo packs your mind will be blown away, as you realise the destruction is not just a gimmick, but a realistic and responsive part of the gameplay. The buildings don’t just take a certain amount of hits and then collapse in a scripted manner covered by dust, as hitting them in the right places like vital supports and load bearing walls will collapse them a lot faster. The physics/destruction engine is so realistic that the team at Volition had to actually design the buildings to be architecturally sound, as all the parts of the building have mass and so will collapse with ease if not built to a real-life architectural standard.
The destruction is strategic, realistic and intrinsically tied in with the gameplay, and as a result this game will go down in history as one of the most entertaining and fun games ever made. But this would be nothing without a solid game to back it up, and Red Faction: Guerrilla delivers, with an impressive free-roaming sandbox style single player campaign that is as unique as it is fun. Shot from a 3rd person perspective, using solid shooting and driving controls the main campaign is about 20 missions long, all of which alter the basic mission structure with a destructive twist that results in some unique experiences. This includes one of the most amusing missions ever created; where you drive a construction mech through a town, literally walking straight through multi-level buildings and watching them crumble around you.
These campaign missions are built around an EDF control and a civilian morale system, individual to each of the six sections that make up the game world. Your mission is to liberate a sector of the EDF, by lowering their control level and increasing the morale of the oppressed civilian population. The more you raise the morale the more the civilians will come to your aid in combat. This can be done by doing a variety of "Guerrilla Actions" or destroying high value EDF targets and in general just poo pooing anything with an EDF symbol slapped on it. Buildings can be brought down in a crumbling heap, in any manner you see fit. Whether you simply demolish its base with your sledgehammer or choose to plough into them with trucks rigged with explosives, the limit is your imagination. These targets are always highly guarded and this is where the ‘guerrilla’ aspect comes in; you are outnumbered 20 to 1 so you have to improvise whatever you have at hand, and then try to escape, or stay and fight. You will have to find a balance between these two strategies to succeed. The guerrilla gameplay is extremely fun as your only advantage is the level of destruction you can take out on your enemy. This forces you to take on fun, imaginative tactics to succeed with destruction at the core, like launching a car at a building or making a back door with explosives.
Red Faction's "Guerrilla Actions" are very fun side missions that are scattered across the map that include things like the assault or defence of certain targets with the help of your Red Faction buddies, ambushes, demolition challenges and rescues. My personal favourite is a Guerrilla Action where you ride shotgun on a heavily armed car, firing rockets at pursing EDF and passing by EDF structures, with the aim of causing a certain amount of damage, which really showcases the huge level of destruction to be dealt. These side missions are more than a sideline to the campaign, and some of best moments you will have in this game will be when you are out doing your own thing, destroying targets and helping Red Faction members while exploring the surface of Mars.
There are also 18 weapons to unlock and upgrade, using the games salvage currency which can be gathered from destroyed buildings, finished missions and ore spikes. This gives you yet another reason to destroy, as the more salvage to collect the more devastating weapons you can unlock and upgrade. These weapons range from the Arc Welder which shoots electricity to the Nano Rifle which disintegrates matter in spectacular fashion all the way over to the singularity bomb, which, as its name implies, creates a singularity vortex that absorbs all matter within a certain radius and then releases it in a devastating explosion. The unlock system is very addictive, and you will find yourself destroying everything in sight just so you can afford that next sweet looking weapon or upgrade.
The way destruction is both fun and vital to success in RF:G ensures the game play remains a blast from beginning to end. Escalating in stunning set pieces spontaneous acts of the GeoMod engine, like an EDF car randomly wiping out a windmill which then falls down and wipes out even more EDF. It is the game’s capability to create these insane awe-inspiring moments of destruction infused gameplay that make the game such a treat to play. The only real negative point of the gameplay is the difficulty, which seems to randomly fluctuate between easy and frustratingly difficult. Also the long drives between missions and objectives can become boring and tedious, especially if you find yourself dying a lot and having to respawn all the way back at base, it’s a small issue in a great game but an issue nonetheless.
In addition to this there is the extremely entertaining Wrecking Crew mode where players pass the controller around each taking their turn at racking up the most destruction with a certain weapon in a time limit. The mode is perfect for when you have some mates over as it only requires one controller and most it’s an absolute blast watching the eye-candy destruction at the hands of your mates and then trying to outdo their destructive efforts with your own strategy. However the lack of ability to play this mode online is somewhat puzzling.
Last but not least there is the addictive multiplayer gameplay which carries over all the destructive elements of the single player to make a totally unique and fresh multiplayer experience. RF: G multiplayer plays like no other multiplayer game you have played before, as the destruction and the addition of backpacks which give you special abilities change the gameplay immeasurably. You will discover so many new strategies, like eliminating annoying snipers by levelling the building they are camping on, or smashing through walls to get the jump on your foes. You will also find many backpack specific strategies, like using the stealth backpack to get in close for the sledge hammer kills, getting above your enemies with the jetpack or simply using the Rhino backpack to charge through the enemies cover and kill them. These never before seen options, the destruction based gameplay and 10 unique backpacks, come together to create a multiplayer experience that is fun, lag-free, balanced a must play for any fan of online play.
Gameplay - 9.6/10
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