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| "Wait buddy, I though this was fake... I don't want to fight." |
This game is substantially more fun than the following summary would suggest on initial reading. It is truly an example of something being more than the sum of its parts, much like Gamerz Ink's review philosophy. So make sure you read through to the bottom of this section before you click on.
The word “clunky” gets thrown around a lot when referring to the controls of video games, but few have typified it so well as the wrestling genre. My memories of 2007’s instalment would also include the words “obtuse” and “ulcerating” were I to expand on that assessment a bit. “Not fun at all” if we were going to go even further into the realm of using *gasp* phrases as descriptors.
2010 is much, much better. Controls have been greatly simplified (much to the chagrin of the purists, I’m sure), making it much more accessible for the new folk playing the game. The unfortunate side effect of this simplification is that many special or environmental moves have been reduced to Quick Time Events. They’re much more fun than most QTEs, and it’s understandable given that a control pad can’t cover every given situation that might occur in the ring, but it doesn’t compare with the enjoyment of something like God of War.
The HUD is a nice touch. Instead of clunky stamina/health bars and a million other useless objects, the HUD has been reduced to a simple, semi-translucent ring around your character which will shift in colour depending on something or other. I wasn’t paying a lot of attention as to how it works exactly. I just know it’s better than ’07.
Your character moves so slowly it’s painful. I know you can run but it wears your character out and it rarely gives you an advantage. Hits are not varied enough and executing grapples is more trouble than it’s frequently worth. Perhaps there’s a subtlety to all of these apparently random fight controls that I’m overlooking, but somehow I don’t think so. A multimillion dollar sports organisation would never put out a shoddy, half-baked product just because they knew most of its fans would buy it...would they?
In spite of all of this, WWE is oddly compelling to play. If only to crush your feeble opponent before your feet, or get the opportunity to smash their head into a metal staircase. I enjoyed the actual matches, and you can see my score below. But I couldn’t explain to you why I liked it exactly; on paper it sounds like one of the worst fighting games you’d ever play.
Gameplay - 6.6/10
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