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Star Ocean: The Last Hope doesn’t do much different from its predecessors. That being said, it isn’t necessarily a bad thing. As with previous instalments you move around the different locations on overland maps, and enter a separate screen to engage in combat. The overland controls are simple and familiar with almost anyone who has played an RPG before. The left control stick is movement, the right is the camera, and the A button interacts with people and objects. One thing that was a welcome change in Star Ocean 3, and remains so in this game, is that enemies can be seen on screen. Approaching them initiates combat, so if you want you can sneak up on them from behind for a surprise attack or avoid them altogether.
As with most RPGs, you gain experience and money by battling various monsters and performing quests. As you gain experience you will attain new levels, and with them you get new skills and stat increases. Your skills can also be levelled up with skill points you obtain from fighting monsters, finishing quests, and even harvesting items from the field map.
Combat is done in real time with you controlling one character and the computer controlling your comrades. The AI for the most part is pretty good at doing the job, but can occasionally make a few less than fantastic choices during battle, like attacking the enemy when you’re in dire need of healing. To combat this you can turn off the AI and manually switch between characters but this is incredibly burdensome considering combat is done in real time and monsters move about the map and take actions even if you stand still. A new addition to combat is Blindsiding, the ability to dodge an enemy attack by holding the B button and pressing the movement stick at the right time and get behind you enemy for a few free hits.
The only real problem with combat is the targeting system. The targeting system, or lack thereof, can be a problem when you’re fighting a lot of enemies. You simply target the enemy you’re facing most of the time, and can change enemies by facing a new one, but occasionally the reticule becomes stuck on a passing enemy. So as you are attempting to attack the monster in front of you, your character promptly turns around and runs across the entire combat field to attack a completely different creature.
An integral mainstay of Star Ocean, item creation, returns, and has been streamlined for this title. By finding various items and recipes during the game you can combine them to make all kinds of stuff from weapons & armour to food & potions. Each of your characters can learn different skills like smithing or alchemy, and has a skill level associated with it. When creating recipes you can put your characters in groups, and if they have the appropriate skill level they will create recipes which you can use to make new items if you have the materials. Materials are available to be bought from merchants, dropped from monsters, or even harvested from various points on the overland maps making item crafting a very in-depth and fruitful feature of the game if you choose to explore it.
I could easily go on & on about the new additions to the game, like actually getting pilot your space ship or the BEAT System, or the old, like Private Actions, but if I did then there wouldn’t be enough room for the rest of the review.
Gameplay - 8/10
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